Callings
The seven callings
Hellwake's classes are called callings. Each has three skill trees, and every skill picks a form at rank ten that changes how it works. Front-row callings hold the line; back-row callings deal death from behind it. A party holds up to five heroes, and the best parties are built to work together.

Warbringer
Front rowA two-handed brawler who wades into the front line, shouts the party forward and refuses to fall.
CarnageTwo-handed slaughter: cleaving, bleeding, leaping and spinning through whole packs.
Cleave, Rend, Leap Slam, Whirl of Iron, Executioner, Ravage
WarcriesShouts that shake the field: they stagger monsters, draw their blows and drive the whole party harder.
Howl, Battle Shout, Taunt, War Horn, Doom Cry, Warlord's Call
Iron WillIron in the blood, all passive: thicker skin, bloodier crits, and a rage that grows as life runs low.
Blade Mastery, Iron Skin, Blood Frenzy, Unyielding, Berserk Soul, Unbroken
Builds
- Whirling Reaver Spins through the front line with Whirl of Iron and Ravage. Rend and Executioner finish what stands.
- Bloodletter Bleeds everything. Rend and Ravage open wounds, Blood Frenzy heals on crits, Executioner ends the weak.
- Warlord Leads the party. Its shouts raise everyone's damage and speed, Doom Cry strips armor, Howl breaks casts.
- Ironclad The wall. Taunt draws every blow while Iron Skin, Unyielding and Unbroken shrug them off.
Huntress
Back rowBow and spear from the back row: volleys, elemental arrows and a hunter's eye for the killing shot.
ArcheryThe bow and nothing else: heavy shots, volleys, exploding arrows and hails that fall from the sky.
Power Shot, Multishot, Exploding Arrow, Strafe, Rain of Arrows, Hail of Ruin
Elemental ArrowsFrost and storm on the arrowhead: arrows that chill, freeze and shatter, and lightning that leaps from foe to foe.
Cold Arrow, Charged Arrow, Freezing Arrow, Storm Javelin, Frost Volley, Tempest Shaft
HuntcraftThe hunter's instincts: sharper crits, a dodge in her step, javelins, and prey marked for the kill.
Keen Eye, Javelin, Evasion, Deadly Aim, Mark Prey, Windborne, Apex Hunter
Builds
- Volley Arrows by the dozen. Multishot and Strafe sweep the lane, Rain of Arrows and Hail of Ruin break packs.
- Frostbow Cold arrows chill and freeze. Freezing Arrow and Frost Volley shatter packs, Tempest Shaft splits the rest.
- Stormshot Lightning that leaps from foe to foe. Charged Arrow and Storm Javelin chain through the pack.
- Deadeye One arrow, one kill. Crits stacked through Huntcraft, Mark Prey on the elite, Power Shot to end it.
- Javelineer Spears thrown from the second rank. Javelins strike and tear, Storm Javelin chains lightning through the pack.
Stormwitch
Back rowFire, frost and storm magic, raining ruin on whatever the front line holds in place.
PyromancyFire magic: bolts, fireballs, walls of flame and meteors that leave the ground burning.
Firebolt, Fireball, Fire Wall, Meteor, Fire Mastery, Cinderfall
FrostCold magic that chills, freezes and shatters, with a shell of ice to hide in.
Ice Bolt, Frozen Armor, Glacial Spike, Blizzard, Cold Mastery, Winter's Tomb
TempestStorm magic: bolts that fork, chains that leap between foes, hexes, and a maelstrom overhead.
Charged Bolt, Hex of Storms, Chain Lightning, Thunderstorm, Lightning Mastery, Maelstrom
Builds
- Pyromancer Fire from above. Fireball bursts, Meteor and Cinderfall rain stones, Fire Mastery burns through resistance.
- Frost Witch Chills and freezes. Blizzard and Winter's Tomb lock packs in ice while Glacial Spike shatters them.
- Stormcaller Storms that leap and crash. Chain Lightning jumps the pack, Thunderstorm and Maelstrom break it.
Bonecaller
Back rowBone, plague and curses, with the risen dead fighting at the party's side.
BoneBone magic and the risen dead: spears, prisons, and skeletons and a colossus that fight beside you.
Bone Spear, Bone Armor, Bone Prison, Bone Spirit, Bone Legion, Ossuary Bloom, Raise Skeleton, Bone Colossus
PlaguePoison and rot: festering bolts, clouds of plague and corpses that burst.
Rot Bolt, Plague Nova, Corpse Burst, Plague Cloud, Contagion, Black Death
CursesHexes that weaken: stripped armor, broken resistances, and foes that hit softer and fall faster.
Amplify Damage, Enfeeble, Lower Resist, Decrepify, Curse Mastery, Grave Pall
Builds
- Bone Mage Bone that nothing resists. Bone Spear and Bone Spirit, Ossuary Bloom under packs, curses on the elite.
- Summoner The dead fight for you. Skeletons and a bone colossus hold the line while Amplify Damage opens the foe.
- Plaguebringer Rot and pestilence. Poison stacks, Plague Cloud and Black Death linger, Contagion eats through resistance.
- Hexer Curses the whole field. Amplify Damage, Lower Resist and Grave Pall make every hit of the party count.
Zealot
Front rowHoly war in plate: blows of light up close, and auras that carry the whole party.
CrusadeHoly war up close: zealous blows, judgement, and hammers of light falling from the heavens.
Zeal, Judgement, Vengeance, Blessed Hammer, Fist of Heaven, Heavenfall
AurasAuras that lift the whole party: more damage, faster blows, holy fire and shelter.
Might, Holy Fire, Prayer, Resist All, Fanaticism, Sanctuary
DevotionFaith as armor: a holy shield, life that will not run out, and a conviction that breaks resistances.
Holy Shield, Vigor, Faith, Redemption, Conviction, Martyr's Aegis
Builds
- Hammer of Heaven Light from above. Blessed Hammer, Fist of Heaven and Heavenfall, under Might and Fanaticism.
- Crusader Blow after blow in the front line. Zeal's flurries, Vengeance's elements, Judgement's stuns.
- Aura Bearer Carries the party. Might and Fanaticism for its blows, Sanctuary and Resist All for its guard.
- Martyr The shield of the party. Holy Shield blocks, Conviction breaks resistances, Devotion keeps it standing.
Nightblade
Back rowKnives from the dark, traps that fight on their own, and shadow arts that keep the Nightblade alive.
BladesKnives from the dark: thrown, fanned, poisoned, and at the end a thousand at once.
Shadow Knife, Fan of Knives, Venom Edge, Blade Storm, Death Mark, Thousand Cuts
TrapsTraps and sentries of fire, lightning and whirling blades that fight on their own.
Fire Trap, Shock Trap, Blade Sentry, Inferno Sentry, Trap Mastery, Lightning Sentinel
Shadow ArtsSpeed, shadow and venom: fade from harm, blind the crowd, strike faster.
Blade Discipline, Burst of Speed, Cloak of Shadows, Fade, Venom, Shadow Master
Builds
- Blade Dancer Knives in the air. Fan of Knives and Blade Storm sweep the pack, Thousand Cuts shreds it, Death Mark finds the elite.
- Trapper Lays the ground with fire and storm. Traps and sentries burn and shock whole packs from afar.
- Venomblade Poison on every edge. Venom Edge's long poisons, Venom's pierce, Cloak of Shadows and Fade for the counterblow.
Wildheart
Front rowClaw and fang, storm and stone, and the beasts of the old wood answering the call.
FeralThe beast within: mauling blows, frothing bites and a hunger that heals.
Maul, Rabies, Feral Rage, Hunger, Fury, Ursine Wrath
ElementalNature's wrath: arctic gusts, splitting earth, tornadoes, and burning stones from the sky.
Arctic Gust, Cyclone Armor, Fissure, Twister, Tornado, Armageddon
SummoningBeasts and spirits of the old wood: ravens, a spirit bear, and a titan that walks.
Summon Ravens, Oak Spirit, Heart of the Wolverine, Spirit Bear, Pack Instinct, Grove Titan
Builds
- Werebeast Claw and fang in the front line. Feral Rage and Hunger feed the fury, Fury and Ursine Wrath tear packs apart.
- Stormwarden Earth, wind and fire. Fissure burns, Tornado grinds, Armageddon rains stones, Cyclone Armor stands guard.
- Beastmaster The wild fights beside you. Ravens, a spirit bear and a grove titan, strengthened by Pack Instinct.
Questions
Can I change a hero's build?
Yes. Pick another build in the skill book, or respec and spend the points by hand.
Are all callings open from the start?
No. Some are opened in the Pantheon as you Rekindle.
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