Hellwake, a dark fantasy incremental ARPG. The god stirs beneath the ash.

An incremental action RPG. Raise a party of five, forge the build, and send them down through seven acts of Hell.

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Buy Hellwake

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Windows · Single-player · Hundreds of hours of runs

Watch the Wake burn

Gameplay trailer

They fight. You command the gods.

A coffer smitten open, Hellfire across a champion pack, seven callings at work, the masters of Hell in their own voices, and what waits beneath the acts. Every frame is the game.

0:00 / 1:37
  • 7callings
  • 129skills
  • 140uniques
  • 14sets
  • 86runewords
  • 7acts, 7 masters
  • 10rungs of Ascension
  • IV+Torment, without end

Callings

Seven callings, endless builds

They fight. You build. Start with one hero and grow a party of five. Every calling has three skill trees, and every skill a form to pick at rank ten. Hover a hero to see it fight, and a tree to see what it holds.

  • Warbringer

    Front row
    • Carnage
    • Warcries
    • Iron Will
  • Huntress

    Back row
    • Archery
    • Elemental Arrows
    • Huntcraft
  • Stormwitch

    Back row
    • Pyromancy
    • Frost
    • Tempest
  • Bonecaller

    Back row
    • Bone
    • Plague
    • Curses
  • Zealot

    Front row
    • Crusade
    • Auras
    • Devotion
  • Nightblade

    Back row
    • Blades
    • Traps
    • Shadow Arts
  • Wildheart

    Front row
    • Feral
    • Elemental
    • Summoning

Loot

Chase the drop

A missing set piece. The rune you hunted for three nights. The roll that finally tears through the master that ended your last run.

This is a real party from the game, level 80 in the Frostvault. Hover the gear, switch heroes, and right-click the unidentified ring.

  • 140 uniques to hunt
  • 14 sets that rise with their wearer
  • 86 runewords to spell
  • Rares, magic gear, charms and gems

Hone gear at the Forge, bind runes in the Crucible, let the Runesmith chase the words you pick, and gamble at the Market when patience runs out.

Acts

Seven acts into Hell

Each act ends in a master's lair. The masters call their moves aloud and paint the ground where the blow will land. Learn the warnings or lose heroes, then walk the road again on a harder tier. The last two masters you will have to meet for yourself.

Act I The Hollowmire The Hollowmire swallowed its chapels, and its dead rose weeping. Master: The Weeping Matron
MortalNightmareHellTorment I, II, III ...

Prestige

Burn the run. Keep the power.

Hit a wall? Rekindle. Trade the run for Embers, spend them in the Pantheon on lasting power and new callings, and go down again stronger. Break the last master deep enough and the ladder opens: ten rungs of Ascension, each binding one Wake Omen to your runs.

  1. I

    The Crowned

    Champions and unique monsters carry one more affix.

  2. II

    Open Graves

    Some waves climb out of the ground beside your front row.

  3. III

    Tyrants

    Every third wave is a champion pack, and every zone holds a unique pack.

  4. IV

    Cruel Masters

    Every master learns a new trick.

  5. V

    Haste

    Monsters move, attack and cast 30% faster.

  6. VI

    Curses

    Each act carries a curse drawn for the run, and pays for it in gold and souls.

  7. VII

    The Deep Bite

    Every hit tears deeper into your heroes, and they heal half as much between waves.

  8. VIII

    Ash

    Every monster family gains an immunity.

  9. IX

    The Restless Dead

    Champions and uniques rise once after they fall.

  10. X

    The Last Wake

    Every monster carries an affix, and the masters enrage sooner with their harder finishers.

Deeper loot

Every rung of the run's grade rolls each item line a tier deeper.

Ascendant lines

From grade II, rare gear can carry an extra line that answers a Wake Omen.

Exalted drops

From grade IV, uniques and set pieces can drop already Exalted. Ten ladder items wait on their own rungs.

Endgame

Take the build deeper

The seven acts are only the road down. Below them the dark keeps going, and it keeps its secrets.

  • Hell Rifts

    A cursed zone and a clock that will not stop.How far down can you get?

  • Gauntlets

    Keys, maps, and a lair waiting at the end of them.Can you finish one?

  • Descents

    A stair that winds into the dark, a door on every landing.Who waits at the bottom?

  • Buried Places

    Seven places no map will show you.Can you follow the trail?

  • The Tombs

    Seven gods lie entombed below the ice. Their gifts are strong.What do they cost?

  • The Blood Ledger

    New warrants every day, and more every week.Will you answer them all?

  • Trials

    Runs under someone else's rules.Can you earn every mark?

  • The Weekly Wake

    A new Wake rises every week.Will your build survive it?

  • The Grail

    Every unique ever found, every monster ever learned.Can you fill it?

A Hell Rift

Automation

Set the rules. Let them work.

The party fights on its own, wave after wave, while your Sanctum grows behind them. Unlock Decrees and hand over as much of the routine as you like. Take the reins back when a build needs tuning or a wall needs breaking.

  • HeroesPoints, skills, gear
  • SanctumBuildings, forks, recruits
  • GodThe power bar, the tombs' gifts
  • LootDrops, and the party's gear
  • StoresCharms, stash, stones, runes
  • RunPush, Rekindle, Pantheon

Leave it running and come back to a stronger party. Or sit in and Smite every champion yourself.

The Sanctum

Systems

How deep does it go?

Every system, one by one, with time to take it in: skill trees, uniques and the affixes they roll, sets and runewords, the Forge, the Sanctum, the gods' own powers, the Decrees, the Rekindle and the endgame. Real clicks in the real game.

0:00 / 3:15

Homage

For the ones who remember

A gold name hits the floor. The master falls. One more run.

Made for everyone who grew up on Diablo and Diablo II: seven acts, a master at the end of each, sets and runewords and the endless hunt for the perfect roll. Your party fights on its own, so every minute you give it goes into the build.

One more run. One more rune.

Hundreds of hours of runs, ten rungs of Ascension and every build you can dream up. The Wake is waiting.

Wishlist on Steam

Buy Hellwake

$9.99 Buy on Steam